Posts Tagged ‘cinema’

Waiting for a game, a game that’ll take me far away

February 17, 2011 Leave a comment

This isn’t new news, but Christopher Nolan’s more or less confirmed that an Inception game is in the works. Other than the upcoming Batman: Arkham City, I don’t think I’ve ever looked forward to a licensed game with this much eager anticipation and wary trepidation. Inception was one of those films that, prior to its release, I went out of my way to filter and ignore any pre-release or preview information in order to heighten my enthusiasm, albeit in a somewhat masochistic, demented way.

Unlike other games based on licensed properties, there are no deadlines that developers are forced to coincide with. In an ideal world, this means a lot more time to devote to design and presenting different dimensions of the film, as opposed to directly emulating it as many licensed games are aught to do.

I don’t remember how much buzz there was around it (I was out of the country at the time, you see), but Shiny’s The Matrix: Path of Neo was, in my humble opinion, one of the most underrated games of 2005. Although there were some problems I experienced with controls and frequent slowdown, I really admired the confidence the developers displayed in showing their familiarity for not just The Matrix‘s more memorable gimmicks, but also its themes, setting, and expanding on the mythology in a meaningful way that didn’t undermine the cinematic trilogy.

In my spare time, I’ve been thinking a lot about how I’d design a game based on the Inception universe. I say “universe” because the film was never explicit on a lot of story elements: the year and setting, the actual technology behind the dream-o-matic machine, and just exactly how many teams like Cobb’s were traipsing about the globe. Moderate obfuscation works wonders in requiring an audience to subconsciously suspend disbelief and it leaves plenty of room for potential in developing a game, another medium that like cinema, requires the player to accept his surroundings, his identity, and game mechanics, otherwise known as unbreakable laws of nature and physics.

Stay tuned. Or don’t. The choice is yours!